Class VisualizerProxyService

    • Constructor Detail

      • VisualizerProxyService

        public VisualizerProxyService()
    • Method Detail

      • setRemoteVisualizer

        public void setRemoteVisualizer​(boolean remoteVisualizer)
        Parameters:
        remoteVisualizer - the remoteVisualizer to set
      • getVisualizerQueueName

        public String getVisualizerQueueName()
        Returns:
        the visualizerQueueName
      • initialize

        public String initialize​(Competition competition,
                                 List<String> completedInits)
        Description copied from interface: InitializationService
        Initializes a plugin prior to the beginning of a game. The completedInits parameter is the list of plugin role names that have been successfully initialized. If sequence dependencies are satisfied (or if there are no sequence dependencies), then an implementation must complete its pre-game initialization process and return its role name. If sequence dependencies are not satisfied, then an implementation must return null. It will be called again after additional successful initializations have been completed. If initialization is not possible, then returning the string 'fail' will cause the server to log an error and shut down. This will be helpful just in case the implementation also logs a detailed error message.
        Specified by:
        initialize in interface InitializationService
      • respondToPing

        public void respondToPing()
      • isActive

        public boolean isActive()
        True just in case a remote visualizer has pinged this server
      • waitForRemoteViz

        public void waitForRemoteViz​(long maxDelay)
        Waits at most maxDelay for a remote visualizer to check in with a ping.